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Character Web
I planned my characters and their motivations in a way, that they would reflect the four diametral aspects of my theme. I also established for myself, how each of them would stand in conflict with one another, to better be able to understand their motivations and their way of acting.
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Tension Graph
To always keep the player engaged, I planned to alternate the three types of gameplay I had at my disposal (Exploration, Dialogue, and Combat). I also set the tasks up in a way, that after a high-intensity fight, there would be some downtime for the player’s mind to relax, before further progressing with the story.
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