Character Web
I planned my characters and their motivations in a way, that they would reflect the four diametral aspects of my theme. I also established for myself, how each of them would stand in conflict with one another, to better be able to understand their motivations and their way of acting.
Tension Graph
To always keep the player engaged, I planned to alternate the three types of gameplay I had at my disposal (Exploration, Dialogue, and Combat). I also set the tasks up in a way, that after a high-intensity fight, there would be some downtime for the player’s mind to relax, before further progressing with the story.
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