Jonas K. Pastoors
 
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Jonas Konstantin Pastoors

Game Design / Narrative Design

Gaming Minds Studios


GAMES INDUSTRY EXPERIENCE

 

09/2020 - present

Junior Game Designer / Junior Narrative Designer at Gaming Minds Studios

Game Projects: Port Royale 4, Railway Empire 2, Tortuga

DLCs: Port Royale 4: Buccaneers, Railway Empire: Japan

 

10/2018 - 07/2019

Game Designer at Giant Gun Games

Game Projects: Maze Slaughter

 

04/2018 - 09/2018

Game- and Narrative Design Intern at KING Art GmbH

Game Projects: Iron Harvest


TALKS AND LECTURES

 

05/2022-07/2022

Game Development Mentor at teech GmbH

Gave a total of 8 1-hour lectures to highschool students as a basic introduction to game development. Topics were Blueprints in Unreal Engine 4, Level Design, Graphic Design and Sound Design.

 

03/2022

Speaker at GDC 2022

“Making It Happen: How to Launch a Games Career”

Presented a microtalk about breaking into the games industry with co-panelists

 

07/2021

Speaker at GDC 2021

“The Impossible Quest: Getting a Job in Games”

Presented a microtalk about breaking into the games industry with co-panelists

 

08/2020

Speaker at Devcom Digital Conference 2020

“The Value of Empathy Bias, or: How group conflict can be used to enhance player retention through stronger relationships with NPCs”

Presented a talk about NPC-design to attendees


EDUCATION

 

09/2019 – 07/2020

 

Master‘s Degree in Game Technology (M.Sc.)

Graduated cum laude with a 9.6/10

Breda University of Applied Sciences, The Netherlands

Topic of Master‘s Thesis: Enhanced parasocial relationships through the application of Intergroup Empathy Bias

 

10/2015 – 03/2019

 

Bachelor’s Degree in Game Design (B.Sc.)

Average grade 1.8 (Grade equivalent to 8.5/10)

Mediadesign University of Applied Sciences, Düsseldorf, Germany

Topic of Bachelor‘s Thesis: Enhanced player motivation through parasocial relationships with NPCs

 

09/2012 – 09/2015

Bilingual Abitur (Degree comparable to International Baccalaureate)

Average grade 2.0 (Grade equivalent to 8/10)

Heinrich-Heine-Gymnasium, Oberhausen, Germany

 

09/2011 – 06/2012

Diplôme d’études secondaires

Polyvalente Sainte-Thérèse, Montréal, Canada


OTHER WORK EXPERIENCE

 

05/2019 - 09/2019

Michael Müller Verwaltungsges. mbH

Employed as office help for data processing and customer service for 10h/week

 

05/2015 - 08/2017

Special Security Services Deutschland SSSD GmbH

Employed as a security and service person at events for 10h/week


LANGUAGE CERTIFICATES

 

Certificate in Advanced English (CAE)

Grade: C1

Diplôme d’études en langue française (DELF)

Grade: B2


SKILLS

Personal Skills:

Teamwork

Organization

Planning

Problem Solving

Presentation Skills

 

Language Skills:

German (Native Speaker)

English (Proficient User - C1)

French (Independent User - B2)

Polish (Independent User - B2)

 

Professional Skills:

Game Design

Prototyping

Player Psychology

UX Design

Systems Design


ACHIEVEMENTS

 

05/2020

Wrote a featured article on Game Developer and Game Career Guide

 

01/2020

2nd place at Youth for Public Transport (Y4PT) hackathon, Breda 2020


INTERESTS

Reading, Movies and Cinematography, Games and Game Design, (Player-)Psychology, Game Jams, Pen & Paper RPGs (As a player and Dungeon Master), Travelling and experiencing foreign cultures