Jonas K. Pastoors

Iron Harvest

 

Project Information

ABOUT:

Iron Harvest is a dieselpunk-style real-time strategy game, set in Jakub Różalski’s “World of 1920+”. It is heavily inspired by Company of Heroes and scheduled to be released in September 2020.

TIME ON THE PROJECT: 4 months (2018)

STUDIO: King Art Games

TEAM SIZE: 33

TECHNOLOGY: Unity

 
KING Art.jpg

RESPONSIBILITIES:

- Researching and presenting proposed features

- Creating concepts and proposals for new features

- Documenting design decisions in the in-house wiki


Work Process

Before approaching a new problem, I break it down into smaller chunks. Afterwards, I discuss my ideas with my colleagues to get feedback for further iteration.

 

Concepts and Documentation

To develop concepts and then present them to my team, I use flowcharts and dependency-diagrams.

 

Concept Mock-ups

I use Adobe Illustrator, Inkscape, and Google Tables to create visual mock-ups to better convey my ideas.