Jonas K. Pastoors

Maze Slaughter

 

Project Information

ABOUT:

Maze Slaughter is a first-person roguelike shooter, inspired by the Doom-series.

TIME ON THE PROJECT: 10 months (2019-2020)

STUDIO: Giant Gun Games

TEAM SIZE: 14

TECHNOLOGY: Unreal Engine 4

 

RESPONSIBILITIES:

- Developing player profiles and defining a core target group

- Researching and designing new features

- Preparing pitches to present to potential publishers

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Defining the Core

Before creating game design concepts, in this case a basis needed to be created to inform these decisions. I translated my ideas about the game into accessible graphics to present to the team.

 

Simplification and Presentation

After completing research tasks, I break down my findings in an accessible manner and then present solutions on that basis.


 Achievements and Results

 

- Maze Slaughter was presented at Quo Vadis, 2019, in Berlin

- Maze Slaughter is still in development

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