Jonas K. Pastoors

 The Blue Father

 

Project Information

ABOUT:

The Blue Father is a narrative-driven mod prototype created with CD Projekt RED’s REDkit for The Witcher 2: Assassins of Kings.

TIME ON THE PROJECT: 4 months (2017-2018)

TEAM SIZE: 1

2018-10-14 12_10_30-levels_thebluefather_thebluefather.w2w - Red Kit - Build 3.0.1  P4CL_ 174176  (M.jpg

TECHNOLOGY: REDkit (Modding tool for The Witcher 2: Assassins of Kings; Maya 2018)

RESPONSIBILITIES:

- Creation of a narrative outline for story, characters and dialogues

- Scripting logic and events

- Staging scenes, dialogues and character interactions

- Creating prototypical visuals to make a front to back walkthrough possible


Conception/Ideation

Before investing time and resources into executing concepts in the engine, I take notes about my characters, world, and themes on paper.

For narrative tasks, I plan the different beats of my story and what spatial context to put them in beforehand.

 

Planning Characters and Story

After having developed my ideas sufficiently on paper, I create diagrams to get an overview of my story. On this basis, I design more complicated systems, like a way to pace my story-beats.

 

Creating the Environment

In the next step, I proceede to create the rest of the environment based on my plans. Afterwards, I begin to fill my interior of the block-out with assets, to simulate how a finished product would work.

 

Scripting the Logic

To implement the logic for all my previously defined story-beats, I used REDkit’s scripting tool in this case. I used the tool to define the effects of all dialogue options and adjusted the desired specifics of combat encounters.

 

Staging Dialogue

To write and implement all dialogue-options I used another of REDkit’s scripting tools. It also allowed me to direct the look of my scenes, as well as their timing.