Iron Harvest
Time on project: 4 months (2018)
Studio: KING Art Games
Team size: 33
Technology: Unity 5
Genre: Real-time strategy
Responsibilities:
- Feature Research
- Game Design
- Documentation
Maze Slaughter
Time on project: 10 months (2019-2020)
Studio: Giant Gun Games
Team size: 14
Technology: Unreal Engine 4
Genre: First-person shooter rogue-like
- Pitch preparation